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 Mob Grinders

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person4949

person4949


Posts : 33
Join date : 2013-04-02
Age : 24
Location : Brisbane, Australia

Mob Grinders Empty
PostSubject: Mob Grinders   Mob Grinders EmptyTue Jun 18, 2013 3:14 am

I saw on the server news that there is going to be a 1 spawner per grinder rule.
What I'm wondering, would there be an exception if you could turn the spawners off, like in my grinder ( I have 9 spawners, all controllable )

Person pig
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Daisy_101

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Daisy_101


Posts : 163
Join date : 2012-10-08

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PostSubject: Re: Mob Grinders   Mob Grinders EmptyTue Jun 18, 2013 5:29 pm

I tped to a player who had gone afk at a 9 spawner grinder and had to butcher because of the severe lag. I butchered around 1500 mobs. I'm sorry, but we need a 1 spawner rule for now.

~Daisy flower
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person4949

person4949


Posts : 33
Join date : 2013-04-02
Age : 24
Location : Brisbane, Australia

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PostSubject: Re: Mob Grinders   Mob Grinders EmptyWed Jun 19, 2013 7:38 am

So... What are you going to do with the remaining 8 spawners?
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Filmjolk




Posts : 49
Join date : 2013-05-27
Age : 36
Location : Sweden

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PostSubject: Re: Mob Grinders   Mob Grinders EmptyThu Jun 20, 2013 3:18 am

I believe if the grinder does not stop after a certain amount of spawns such as endermen grinders its not safe enough, there can and will be problems. Unless you have a system which kills mobs instantly as they spawn, farming drops etc.

The people who own mob spawners (as items) should consider themselves lucky, seeing how these are now "discontinued" items, the value is thus greatly increased per spawner.


This raises some questions though: Are mob spawners as items allowed? What about placed spawners that intersect each others spawn range, will the excess spawners be returned to the owner as items or simply destroyed?

Btw, here is a great tutorial for mob spawning mechanics. Things such as how many mobs spawn within a certain area etc etc. It clearly explains why having several spawners close to each other does not yield more mobs/sec.
https://www.youtube.com/watch?v=I8blg0dH-PE
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